using Core;

public class GameConfig {
    private static CombatSettingData mCombatData;

    public static void Init() {
        mCombatData = AssetLoader.LoadAsset<CombatSettingData>("CombatSettings");
    }

    public static WeaponComponentConfig WeaponComponentConfig {
        get {
            return mCombatData.WeaponComponentConfig;
        }
    }

    public static NormalMeleeAttackConfig NormalMeleeAttackConfig {
        get {
            return mCombatData.WeaponComponentConfig.NormalMeleeConfig;
        }
    }
}
